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How to set OBS Studio to record & Stream at 60fps

You can have any fps you like, so long as it is 60. Sound familiar? Well, it should, as this is one of the most commonly asked questions we get. And it’s fairly simple to implement, luckily. With this short guide, you’ll learn how to set OBS Studio & Streamlabs to record & stream at 60 fps.

Also covered in here:

  • The advantages and disadvantages of streaming at 60 fps,
  • Why beyond 60 fps is not typically recommended,
  • Where 30 fps is acceptable
  • & Why these settings matter.

Without further ado, let’s get into it.

Setting OBS Studio to Stream & Record at 60fps or any other framerate

OBS Studio Record & stream at 60 FPS
Here is a quick visual aid of the steps and the window you’re looking for. My theme is “Acri” in the General settings window.

Setting OBS to stream & record at 60 fps is fairly easy, but it can be confusing if you are unfamiliar with the program. Don’t worry though, within less than a minute, you will be ready to go, assuming your internet bandwidth is capable of handling 60 fps.

To start, you must first have OBS Studio installed.

  • Next, click the “Settings” button;
    • Alternatively, Clicking File -> Settings has the same effect.
  • Now click “Video”
  • Change the “Common FPS Value” from whatever it is now to 60 within the dropdown selector.

It is now set to 60 FPS. Easy, right? But Before you go, let’s talk advantages vs disadvantages of 60 fps.

The Advantages & Disadvantages of Streaming or recording at 60 fps.

Starting with the Advantages, you have:

  • Preferred by many people when they watch streams & videos back.
    • Just seeing the 60 number satisfies them. It’s a Psychological thing mostly, higher is better and all that.
  • Improves the fluidity of your content
  • The frames appear less abrupt. Basically reiterating the point above.
  • No dropped frames from higher fps Gameplay.

As for the Disadvantages,

  • Increasing your framerate capture effectively increases your upload speed requirements.
    • In the case of going from 30 fps to 60, you are doubling the necessary bandwidth to output the same level of frame quality.
  • If your source is only 30 fps or less, you will start to see stuttering where the encoder is outpacing the video card’s capability to render.

There are other disadvantages, but these are the two primary issues.

Why streaming beyond 60 fps is not advised

It all comes back to the bitrate and upload speed. To further boost your stream to Twitch, Mixer or wherever, beyond 60 fps, you further encroach on this bitrate limit. It would require a more advanced minimum video card capable of sustaining the game above 60 fps.

In addition, with the limit of 6000-8000 bitrate on Twitch, the only way you are going to get 120fps or beyond is to lower the rescaled resolution and stream as high as your internet’s upload bandwidth can handle. And even then, It may not be enough. You certainly aren’t going to have any luck with 1080p120, as that needs ~ 24,000 bitrate to accomplish the same frame fidelity. (In high action games, of course. An example where you can stream 120+ fps easily would be Art streams. The reason is that they are significantly less demanding on bitrate needs as the pixels do not rapidly update.)

Ultimately, our recommendation for streaming still remains the same as it has always been:

720p60 @ 3800-5000 New Nvenc OR X264 if you have an AMD card.

The Ultimate Guide to a better stream

There are so many different things about streaming that you need to know in order to be successful. That’s why I wrote this awesome guide to help you along the way!

Where 30 fps is preferred over 60

There are in fact very specific situations where you want to stream at 30 fps. Typically, these situations involve old console games that are hard locked at 30 fps, to begin with. Any additional encoding framerate is simply wasted at this point, and can even cause visual stuttering where a frame is recorded twice every second.

However, this can also occur if your game is optimized to lock you at 30 fps if your video card is incapable of outputting a smooth 60 fps. We actually encountered this with our RX 480 8GB card in the game, Path of Exile. If Vsync is enabled, then it will simply jump from 60 fps to 30 to make the gameplay as smooth as it can be. This happens when a lot of stuff happens all at once in the game. Like 20-30 mobs spawn and all cast really crazy attacks that are visually intensive. This causes a sudden spike in rendering that our older card struggles to react to quickly enough.

In this situation, you actually may want to consider switching to 30 fps for Path of Exile specifically(or whatever game you encounter that does this.). The only other option you have to solve this particular issue is a new video card, and for many, that simply is not an option.

The final situation that is common is the full-screen webcam “Just chatting” type streams. This is because just about every webcam out there is locked to 30 fps max, even the Legendary C920. There is zero benefits to increasing your streams to 60 fps in this situation, other than the psychological factor involved. Ignore this if you have a camera capable of 60 fps.

With Recording, Simply match your source.

In the case of recording, you do want to ensure that you are recording at the highest framerate of whatever the source files are. If your game is rendering at 144hz, well, record at 144hz. If its 24hz, make it 24hz. You aren’t constrained to the bitrate limits of the streaming platforms. This is important. The only downside to higher frame rate recording is filesize typically.

YouTube has no limit on the resolution or framerate of the videos, and it will automatically compress & transcode your video files for easy digestion for your audience. In some ways, a recording is far easier than streaming. In other ways cough cough editing cough cough, it is harder.

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